About
DungeonDiver is a learning project for GameDevelopment in Unity.
This page showcases the spawning of Walls, and the use of Raycasting to create solid objects that cannot be traversed by the player.
The systems implemented in this demo are explained in this article.
See the full project writeup here
Resources
The Scripts and Assets for this demo are available on github
More Goodness
See my blog for more fun and interesting projects!